1 00:00:00,630 --> 00:00:00,870 All right. 2 00:00:00,870 --> 00:00:03,630 So let's start out by making our little teleportation unit. 3 00:00:03,630 --> 00:00:05,840 And I have a cylinder. 4 00:00:05,850 --> 00:00:08,310 I'm going to select that, add it to the world. 5 00:00:08,310 --> 00:00:10,290 If you want to rotate this, it's on the ground. 6 00:00:10,290 --> 00:00:13,530 Make sure your collisions are off or it's going to get stuck in place. 7 00:00:14,160 --> 00:00:15,030 There we go. 8 00:00:15,330 --> 00:00:20,940 I'm going to call this base and let me change the size. 9 00:00:20,940 --> 00:00:23,250 So go down to size. 10 00:00:23,250 --> 00:00:26,040 I'll make this 0.2 by eight by eight. 11 00:00:27,120 --> 00:00:30,510 Now I'll turn collisions on and I'll push it on the ground. 12 00:00:31,590 --> 00:00:32,410 There we go. 13 00:00:32,490 --> 00:00:34,940 Undo control DX to duplicate. 14 00:00:34,950 --> 00:00:36,870 That's going to be the roof. 15 00:00:38,890 --> 00:00:40,120 Let's call that roof 16 00:00:42,460 --> 00:00:44,590 and I'll duplicate this again. 17 00:00:44,590 --> 00:00:46,030 Controlled D. 18 00:00:46,060 --> 00:00:49,420 This is going to be the pad, the glowing part. 19 00:00:49,420 --> 00:00:51,700 I'm going to call a pad A right. 20 00:00:52,570 --> 00:00:55,450 So I'm going to make that a little smaller and I'll make it green and glow. 21 00:00:55,480 --> 00:00:57,280 We can make it green and glow right away. 22 00:00:57,550 --> 00:01:00,190 Break color, lime green. 23 00:01:00,610 --> 00:01:03,280 And for material, I'm going to make a neon. 24 00:01:04,270 --> 00:01:05,020 There we go. 25 00:01:05,020 --> 00:01:07,450 And then I'll make the size a little different. 26 00:01:07,450 --> 00:01:12,070 I'll make it 0.1 by six by six. 27 00:01:13,340 --> 00:01:16,070 Nice and we're going to have a cooldown too. 28 00:01:16,100 --> 00:01:19,850 So this is going to turn gray when it's not available. 29 00:01:20,270 --> 00:01:22,940 All right, let's do a controlled RD to duplicate that. 30 00:01:24,050 --> 00:01:26,760 Push this up here just a little ways. 31 00:01:26,780 --> 00:01:28,280 I'm going to call this. 32 00:01:29,060 --> 00:01:30,740 I'll call this roof. 33 00:01:30,740 --> 00:01:33,600 Also roof. 34 00:01:34,100 --> 00:01:35,160 It's going to be part of the roof. 35 00:01:35,180 --> 00:01:36,280 We're not going to need these. 36 00:01:36,290 --> 00:01:38,300 We're only going to need pad A. 37 00:01:38,330 --> 00:01:43,610 So pad A, pad B and pad C are going to be the places we teleport to. 38 00:01:44,210 --> 00:01:52,670 I'm going to grab the base C, I've got base selected and do a controlled D, and I'm going to change 39 00:01:52,670 --> 00:01:53,760 the size of that. 40 00:01:53,780 --> 00:01:55,520 This is going to be one of my supports. 41 00:01:55,640 --> 00:02:01,340 I'm going to make this ten by 0.5 by 0.5. 42 00:02:02,060 --> 00:02:02,560 There we go. 43 00:02:02,570 --> 00:02:06,770 I'm going to move this over and then I push it to the base. 44 00:02:07,780 --> 00:02:12,640 They're going to turn collisions off control D to duplicate in place. 45 00:02:13,150 --> 00:02:14,710 Move this over here. 46 00:02:15,630 --> 00:02:16,830 Let's go eyeball it. 47 00:02:17,160 --> 00:02:17,940 There we go. 48 00:02:18,210 --> 00:02:21,540 I'm going to get this green thing right here. 49 00:02:22,400 --> 00:02:24,120 I turn collisions back on. 50 00:02:24,870 --> 00:02:29,070 Plop that up against my roof. 51 00:02:29,070 --> 00:02:30,930 So both roofs are touching. 52 00:02:31,500 --> 00:02:32,310 I'm going to control. 53 00:02:32,310 --> 00:02:34,800 Click the other roof part. 54 00:02:36,580 --> 00:02:38,110 And then push that down. 55 00:02:39,070 --> 00:02:39,910 Here we go. 56 00:02:40,030 --> 00:02:41,440 That's not so bad. 57 00:02:41,560 --> 00:02:43,900 Let's go ahead and select all of the parts. 58 00:02:43,900 --> 00:02:46,990 So remember, only Pat A has to be unique. 59 00:02:47,140 --> 00:02:48,550 So we've got a couple of bases. 60 00:02:48,550 --> 00:02:53,440 I think I might actually change these to support, though, even though they don't have to be unique 61 00:02:53,530 --> 00:02:54,970 support. 62 00:02:55,210 --> 00:03:00,430 And then I'll just click this one here, make that one support also. 63 00:03:02,860 --> 00:03:03,250 All right. 64 00:03:03,250 --> 00:03:10,750 Now we'll get the base all the way down to the roof shift click and let's make anchor it so it doesn't 65 00:03:10,750 --> 00:03:11,500 fall apart. 66 00:03:12,650 --> 00:03:13,460 Anchored. 67 00:03:13,820 --> 00:03:17,720 I'm going to right click and I'll do group as model. 68 00:03:18,320 --> 00:03:18,860 Here we go. 69 00:03:18,860 --> 00:03:24,140 And this is going to be Tela Porter A. 70 00:03:25,520 --> 00:03:26,480 All right.